The Arrival Review –

January 27, 2021 by No Comments

Slenderman is undoubtedly an icon of horror on the internet. Although the character’s popularity peaked a few years ago, his name is still as familiar to PC users as those of Freddy Krueger and Jason Voorhees. One of the main factors in his rise in popularity is that the character was a community – he started as a blank slate monster and evolved through thousands of fanfictions into a brand new beast. While this was the beginning of the rise in popularity, everyone can agree that the moment Slenderman became a huge sensation was the release of Slendender: 8 Pages was.

This game had a simple premise, explore the dark forest and collect 8 hidden pages while avoiding Slenderman. At the time, the game became popular with Let’s Play videos, and in turn became popular with YouTube viewers. The image of Slenderman in this game will be the most emblematic version of the character. Clearly, with the huge success of the game, others will try to mimic the mechanics, even giving birth to horror games featuring Shrek and Sponge Bob. Most were blatant copies and therefore lacked originality, but now we have Slender: Arrival, and she’s now entered the exchange.

By focusing on a linear plot and deviating from the simple formula that made the original so popular, Slender : The finish is of a completely different caliber. You move from level to level, exploring abandoned areas and completing tasks. These activities range from exploring the environment to collecting and interacting with certain objects. But it’s no walk in the park, because Slenderman still needs to be taken care of! The advantage of this game is that it behaves differently depending on the scene. Sometimes he looks at you from afar in a scary way, and other times he tries to hunt you down. He can even teleport right in front of you because he has a classic fear of jumping. Everything seems random enough to keep the players on their toes.

Another unique aspect of this game is that Slenderman is not the only monster you have to watch out for. Some levels have extra enemies to watch out for. Their goal is simply to get you and try to kill you. Some are afraid of the flashlight you carry and just wave it around; others are not pursued, just cross their fingers and run after it. They are effective in intensifying any scenario, especially given the dynamics of the design layer. Each level is designed to make you feel isolated from the outside world, increasing the intensity of the fear and causing your heart to pound.

As mentioned earlier, this game focuses much more on history. The other Slenderman games focused more on scary gameplay than real history, so it was pretty new territory. In this game, however, the scenario method of previous Slenderman games has been adapted much more. Here, the story is conveyed by notes and other objects that you can find while exploring the levels. There are also layers of VHS tapes you can play to get an idea of the story from someone else’s point of view. These tapes and notes you find throughout the game help you put together a story that isn’t very clear at first, and you have to connect the dots yourself. On the other hand, it’s very satisfying when you finally discover the story, especially when you start to notice all the very subtle details of the story in a setting you may not have noticed the first time around.

The terrible aspects of thinness: The arrival can be a success or a failure. The game relies heavily on atmospheric horror, which is well represented throughout the game. The levels have made me feel isolated from the rest of the world and wary of enemies. Apart from the levels where you are chased by enemies, most of the scares in this game are scripted. That means you’re not really in danger most of the time. You may have a few jump scares, but many of them are easy to predict – like when you walk into a haunted house. There are very few moments in the game where you want to quit, and the rest are just scared that you’re not really in danger.

Although this game was released over five years ago, it doesn’t look dated. The reenactment of the story is pretty exciting, and the graphics fit the Switch surprisingly well – it looks better than some of the other independent games I’ve played. It works in the system without any problems.

If I had to choose negatives, I would only find two. First of all, the game is pretty short, if you know what you’re doing, it can be done in less than two hours. The second problem is that it has no repeat value. It’s good for a first experience, and maybe a second breakthrough if you want to try to piece together history. But if you’ve experienced all those scary stories, you already know what to expect from this game. You can unlock a higher difficulty level by beating the game, but that will only drain the batteries in your flashlight.

Slim: The arrival of this newcomer probably won’t bring many new people to the franchise, but it certainly does its best to provide a fun experience. If you like exploratory walking sims with jump scares and scary, isolated environments, or like the Slenderman universe, you’ll want to check it out.

Oh, shit: Overview of arrivals
  • Charts – 7/10
  • Sound – 6/10
  • Gameplay – 8/10
  • Late complaint – 3/10

7/10

Final thoughts : GOOD PAGE

Slim: Arrival is a unique look at Slenderman’s history that has stood the test of time. The game is as fresh as it was six years ago, and it’s worn perfectly on the Switch without any glitches. It’s perfect for a first experience – although if you’ve played this game before, we’re not sure it has enough potential to justify another game.

Jordan is a gaming fanatic who grew up in a house shaped like a shovel. Years of cheap horseplay have made this man the quality researcher he is today.

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